?|…

?|… ‘What’s behind?’ She pondered. With eyes fixated at the sight before her, a momentary pause led to a surge of eclectic ideas that flooded her mind. A daunting presence, or a pining heart? An anticipatory future, or a forgotten past… A surprise, a void, or a challenge to deal? A reason to rejoice, or […]

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Worn In

Worn In. We don’t believe in perfect homes. We believe in homes that reflect who you are inside, which is just a bit rubbish but very comfortable. That’s why we have created our 2018 signature collection, worn in, so that we can all go home to face the reality of ourselves.     Living rooms […]

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Mechanical Dance

Mechanical Dance Mechanical Dance (2018) is a visual behavioural study on a series of small ‘artefacts’. The ‘artefacts’ are machines made of different everyday objects, powered by an electrical mechanism to create varied movement(s). Thus, each ‘artefact’ has developed its own distinct ‘behaviour’.   Observations of the machines’ individualistic ‘behaviours’ were recorded through mark-makings (charcoal, […]

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FEATURED: Interview with Artist behind ?|…

The second of four featured interviews covering six different aedge 2018 artists, this post will reveal more insights into Sim Kim Hong’s thoughts and processes whilst making ?|… Artist’s Write-up A series of doors that draw parallels with the cognitive process for ideation: a confrontation with a seemingly inaccessible barricade, as well as an admittance to […]

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/

/ is the second part to our film-based exploration series, based on our inquiry on the notion of a dreamscape. In this, inquiry takes the form of exploring physical spaces and physical dimensions. The liberty in this dreamscape provides a contemplative space for the character to move in.

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Continue?

Xie Shangyi // Nanyang Girls’ High School // Digital Manipulation // 3 Ipads Will there be a day when education become as addictive as games? This artwork adopts an 8-bit aesthetics of classic arcade games. The nostalgic ‘Space Invader’ game parallels the structured learning environment of a classroom, while the ‘Snake’ game resembles the constant […]

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A…EDGE

a | edge¹ is an annual art teachers’ exhibition organised by the Singapore Teachers’ Academy for the aRts (STAR). Since 2012, a punctuation mark is chosen as a graphical and symbolic stimulus for art creation. The theme for the exhibition, which changes annually, serves as a catalyst for generating conversations between teacher-artists in the fraternity. […]

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